mnemonicj
03-12-2002, 12:57 AM
Documentation (nVidia SDK 5.1) says that GF3 supports Bezier patches in hardware via GL_NV_evaluators.
To compare performance between hardware support I tested two cards on two computers :
1. Duron600, 384MB SDRAM, GF3
2. AthlonXP 1600+, 256MB DDRAM, GF2 Ti
I've got, on
1. 7.71 fps
2. 49 fps
Program used for benchmarking is patch_ase from older nVidia SDK.
I investigated further, and used D3DDevice->GetDeviceCaps() and it says that GF3 that it doesn't supports RTPatches (Bezier Patches).
Is it weird, or is it just me???
[This message has been edited by mnemonicj (edited 03-12-2002).]
To compare performance between hardware support I tested two cards on two computers :
1. Duron600, 384MB SDRAM, GF3
2. AthlonXP 1600+, 256MB DDRAM, GF2 Ti
I've got, on
1. 7.71 fps
2. 49 fps
Program used for benchmarking is patch_ase from older nVidia SDK.
I investigated further, and used D3DDevice->GetDeviceCaps() and it says that GF3 that it doesn't supports RTPatches (Bezier Patches).
Is it weird, or is it just me???
[This message has been edited by mnemonicj (edited 03-12-2002).]