View Full Version : EXT_texture_array performance
03-08-2007, 09:39 AM
Does this reduce the cost of switching textures vs. many BindTextures? Is most (all?) of the cost of BindTexture just from the driver call?
03-08-2007, 11:21 PM
Yes, it is usually more efficient to use texture arrays, rather than splitting your geometry into separate pieces and binding different textures, because this reduces the number of draw calls.
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.