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alp17
11-24-2003, 12:50 PM
There are N points in 3D, approximating an object. I need the volume of this object and the visualization of the surface approximating the volume. No holes are allowed in the volume regardless the position of the N points. Does anyone have a code for this?

SFRuckus
11-24-2003, 01:59 PM
Originally posted by alp17:
There are N points in 3D, approximating an object. I need the volume of this object and the visualization of the surface approximating the volume. No holes are allowed in the volume regardless the position of the N points. Does anyone have a code for this?

Without any constraints on the N points your question is not well-posed. Just out of curiosity: How do you relate this to OpenGL?

- SFRuckus

AdrianD
11-24-2003, 03:13 PM
google for "volume rendering"

Relic
11-25-2003, 05:24 AM
google for "tetrahedralization"

zeckensack
11-25-2003, 05:38 AM
Google for "do your homework on your own".

maximian
11-25-2003, 12:07 PM
LOL

I thought the purpose of this forum was to get other people to do your homework. It seems like it from the questions.

http://www.opengl.org/discussion_boards/ubb/smile.gif