flo
02-21-2003, 12:17 AM
Hello,
I have applied two depth textures in texture unit 0 and 1, and used the GL_COMPARE_R_TO_TEXTURE_ARB mode of the ARB_shadow-extension for both texture units. Then I have noticed that I cannot use different texture compare functions, for example, GL_LEQUAL or GL_GREATER, for the different depth textures. It seems that one function is always used for both texture units.
Is this
1) missing in the specification,
2) a problem of the hardware (GeForce3TI 200),
3) or a driver bug (NVidia 42.86)?
flo
I have applied two depth textures in texture unit 0 and 1, and used the GL_COMPARE_R_TO_TEXTURE_ARB mode of the ARB_shadow-extension for both texture units. Then I have noticed that I cannot use different texture compare functions, for example, GL_LEQUAL or GL_GREATER, for the different depth textures. It seems that one function is always used for both texture units.
Is this
1) missing in the specification,
2) a problem of the hardware (GeForce3TI 200),
3) or a driver bug (NVidia 42.86)?
flo