gunslinger
12-12-2003, 12:47 AM
hi everybody,
recently i came across a very good global lighting tecnique named HDRI. It is something like a radiosity algorithm, but more enviroment dependent. With that u can melt the far scene and the local object in a very realistic and convincing way. As i saw so far it is all pre-calcolated and useful just in static renderings. I hate static... I'd like to import it in my opengl app, realtime http://www.opengl.org/discussion_boards/ubb/smile.gif
Now my question is. How can i override OGL lighting engine and use mine. (well using the engine i'll write as soon as i'll manage to actually write one http://www.opengl.org/discussion_boards/ubb/cool.gif ). I am not really an advanced user, but i was afraid that in the beginners forum no one would be able to help me! thx The Gunslinger
recently i came across a very good global lighting tecnique named HDRI. It is something like a radiosity algorithm, but more enviroment dependent. With that u can melt the far scene and the local object in a very realistic and convincing way. As i saw so far it is all pre-calcolated and useful just in static renderings. I hate static... I'd like to import it in my opengl app, realtime http://www.opengl.org/discussion_boards/ubb/smile.gif
Now my question is. How can i override OGL lighting engine and use mine. (well using the engine i'll write as soon as i'll manage to actually write one http://www.opengl.org/discussion_boards/ubb/cool.gif ). I am not really an advanced user, but i was afraid that in the beginners forum no one would be able to help me! thx The Gunslinger