BlackJack
06-20-2002, 08:01 AM
Ok, I have a little problem with my light mapping. I am drawing a couple of palm trees, which are throwing a shadow on the landscape. But sometimes these shadows have not the right position. A bit for too left, too right and so on. It's always just relative minimal, but good visibile nevertheless. I checked the values of everything and all seems to be 100% correct from my side, but nevertheless sometimes the shadows are not exactly where they should be.
Here a picture to show, what's the problem: http://www.lyxion.com/images/textbug.jpg
I guess the card is doing this as an optimization, but in some ways it's also hard for me to imagine, that it can be soooo extreme unexact. Is there a possibility to increase how exact/unexact the texturing is done or is it for sure a bug in my shadowmap calculation functions?
Thanks,
Michael
[This message has been edited by BlackJack (edited 06-20-2002).]
Here a picture to show, what's the problem: http://www.lyxion.com/images/textbug.jpg
I guess the card is doing this as an optimization, but in some ways it's also hard for me to imagine, that it can be soooo extreme unexact. Is there a possibility to increase how exact/unexact the texturing is done or is it for sure a bug in my shadowmap calculation functions?
Thanks,
Michael
[This message has been edited by BlackJack (edited 06-20-2002).]