Jernej
02-03-2004, 08:47 AM
this is exactly what appears to be happening
to me: if i use pre-made display lists for
particle system in my game i get around 78 fps
but, after messing up something i began
generating particle sprite geometry on runtime
and what is the vierd thing that happened now
is that fps averaged to 80-81 fps o_0
it might be just bad nvidia opengl icd
windows implementation ?
i'm not realy sure about it - why do
generated display lists work slower than if
i generate those 2 triangles at usage?
what could lead to this behavour?
to me: if i use pre-made display lists for
particle system in my game i get around 78 fps
but, after messing up something i began
generating particle sprite geometry on runtime
and what is the vierd thing that happened now
is that fps averaged to 80-81 fps o_0
it might be just bad nvidia opengl icd
windows implementation ?
i'm not realy sure about it - why do
generated display lists work slower than if
i generate those 2 triangles at usage?
what could lead to this behavour?