View Full Version : Strange problem
When I draw some triangles/quads/anything, OpenGL draw them Front-To-Back instead of Back-To-Front.
1½ week before everything was ok. I played Black and White and today I start again to code and this strange problem appeared..
I have a Voodoo Banshee with driver 1.04.00 (lastest driver I think)
Can someone help me?
04-20-2001, 07:54 PM
I don't really understand your message, but heres what i think your problem is.
It depends on the order you specify your vertices for your polygons. If you specify the vertices in a counter-clockwise order, your polygons will be back facing. Clockwise wound polygons are front facing.
If this isnt the case, let me know. :]
04-20-2001, 11:15 PM
It could also be that you have wrong depth test function.
04-21-2001, 01:20 PM
I don't know what happens, but sometimes my Counterstrike depth test stuff gets mixed up. I'm then really THE winner, because I can see all rendered Clusters completely, including the ones that would be hidden behind a box etc. I'm then the headshot master, since I know where the next head will pop out... http://www.opengl.org/discussion_boards/ubb/biggrin.gif
[This message has been edited by Michael Steinberg (edited 04-21-2001).]
useful to know http://www.opengl.org/discussion_boards/ubb/wink.gif
04-21-2001, 10:52 PM
could be possible that caused by a buggy driver you lost doublebuffering.. dark_brood, friend of me had one time the problem that everything whas rendered into front buffer directly.. like that he could see every ****ing triangle drawed... drivers can do much funny stuff you never thought bout it http://www.opengl.org/discussion_boards/ubb/wink.gif
is the problem now all the time or just appearing after coding or something? if it dont move away i would switch the driver.. i wish you the best http://www.opengl.org/discussion_boards/ubb/smile.gif
It's just happening when i code something... alll my games works fine...
I'll try to change my driver..
>>It's just happening when i code something... alll my games works fine...<<
well this sort of tells u the problem lies in your code notin the drivers
have you set glClearDepth()?
glDepthFunc( GL_GREATER )
glDepthFunc( GL_LESS )
04-22-2001, 10:23 PM
I have similar problem on my Voodoo Banshee
There are something wrong when glSwapBufer() is called. Its work don't good. And i minimize it's call as its possible. May be its your problem too?
>>have you set glClearDepth()?
Yes, like this: glClearDepth(1.0);
I'll try glDepthFunc( GL_GREATER )
For some reasons that i dont know Gl_LESS never worked for me.. I always put GL_LEQUAL
I post my code source so you can check at it and tell me what wrong with it
ps: its in delphi but very easy to understand.
[This message has been edited by SaF (edited 04-23-2001).]
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.