Andrew Jameson
12-21-2003, 10:44 PM
In our application, we have arranged it such that the user can change screen resolution from within the program. We don't destroy and recreate the OpenGL drawing canvas ... and it appears to work without any problems on a range of systems/cards.
I've heard from others that this might cause problems and that I should reinitialize the OpenGL canvas ...
What is considered best practice when changing resolution ?
Thanks
Andrew
I've heard from others that this might cause problems and that I should reinitialize the OpenGL canvas ...
What is considered best practice when changing resolution ?
Thanks
Andrew