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View Full Version : How to import *.3ds into OPENGL



zmilk
05-22-2002, 05:55 PM
I am just doing some research work of simulating manufacturing ,I want to import
model (*.3ds) into opengl(MFC+OPENGL),and
do some work based on it,can anybody give
some advice(or just post me your source code
,thanks a lot)!

JeeTriX
05-22-2002, 10:43 PM
dunnow if it will help you, but i mailed my totally unefficiŽnt but working loader so you can see how it's done http://www.opengl.org/discussion_boards/ubb/smile.gif

JX

AdrianD
05-23-2002, 03:54 AM
take this:
http://www.opengl.org/developers/faqs/technical/miscellaneous.htm#misc0040

ppinter1
05-23-2002, 06:52 AM
As you're using MFC, you might want to check out my minimalist 3DS decode and display example at:
http://p-squared.com/Display3DS.zip

hth,
/p2

Robbo
05-23-2002, 06:53 AM
I don't know about you, but a good tut on decoding and using animation frames from a 3ds file would be really useful http://www.opengl.org/discussion_boards/ubb/wink.gif

Lev
05-23-2002, 07:04 AM
Sorry for posting to this OT thread.

-------
Hey guys, what abou "gooooogling"?
http://sparks.discreet.com/downloads/downloadshome.cfm

Official 3ds file format docs with every single chunk described.

-Lev