View Full Version : How to import *.3ds into OPENGL
05-22-2002, 06:55 PM
I am just doing some research work of simulating manufacturing ,I want to import
model (*.3ds) into opengl(MFC+OPENGL),and
do some work based on it,can anybody give
some advice(or just post me your source code
,thanks a lot)!
05-22-2002, 11:43 PM
dunnow if it will help you, but i mailed my totally unefficiŽnt but working loader so you can see how it's done http://www.opengl.org/discussion_boards/ubb/smile.gif
05-23-2002, 04:54 AM
05-23-2002, 07:52 AM
As you're using MFC, you might want to check out my minimalist 3DS decode and display example at:
05-23-2002, 07:53 AM
I don't know about you, but a good tut on decoding and using animation frames from a 3ds file would be really useful http://www.opengl.org/discussion_boards/ubb/wink.gif
Sorry for posting to this OT thread.
Hey guys, what abou "gooooogling"?
Official 3ds file format docs with every single chunk described.
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