dabeav
09-08-2002, 01:19 PM
I may have mentioned this before, but I dont believe I got an answer, or maybe I did, but anyways.
I was pondering. Can you conditionaly rotate or translate verts? Or more to the point, Say i have a model ( i know opengl dosnt understand models, but thatis what it is ) of a hand. I would like to wiggle the fingers. Now the WHOLE hand is saved as one vertex array for performance reasons. Now i know the verts that have to move to create the wiggle, and the ones that dont have to more, (uniniform movment of the verts versus the model). Is it possible to select only the verts I want to translate and rotate? Or is something like this best done by first Actualy moving the verts by way of math, then simply moving the ENTIRE model into its new location??
I was pondering. Can you conditionaly rotate or translate verts? Or more to the point, Say i have a model ( i know opengl dosnt understand models, but thatis what it is ) of a hand. I would like to wiggle the fingers. Now the WHOLE hand is saved as one vertex array for performance reasons. Now i know the verts that have to move to create the wiggle, and the ones that dont have to more, (uniniform movment of the verts versus the model). Is it possible to select only the verts I want to translate and rotate? Or is something like this best done by first Actualy moving the verts by way of math, then simply moving the ENTIRE model into its new location??