jc
09-24-2000, 10:00 PM
Hello, i'm using a geforce 2 on a PIII 800 and i just made a test.
I'm using the glcopytexsubimage2d opengl function and my test is this:
I do at each cycle:
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 1024, 768);
and it's faster than
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 512, 256);
Is that coherent????
The 1024, 768 size is my all buffer. I thougth that if i copy a bigger area, the frame rate should be less than if i copy a smaller area isn't it?
But it's faster to copy the 1024, 768 area than the 512, 256...
Is that normal??
Please tell me if it's normal and u'll save my life !!!!!!
Thanks in advance
JC
I'm using the glcopytexsubimage2d opengl function and my test is this:
I do at each cycle:
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 1024, 768);
and it's faster than
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 512, 256);
Is that coherent????
The 1024, 768 size is my all buffer. I thougth that if i copy a bigger area, the frame rate should be less than if i copy a smaller area isn't it?
But it's faster to copy the 1024, 768 area than the 512, 256...
Is that normal??
Please tell me if it's normal and u'll save my life !!!!!!
Thanks in advance
JC