GPSnoopy
09-18-2003, 12:03 PM
I just saw on the Linux box of one of my friends the tri stripper demo (http://users.pandora.be/tfautre/softdev/tristripper/tristripper_main.htm).
The thing is that it was just like the depth buffer was disabled. (see gl_mesh.cpp and gl_renderer.cpp for the OpenGL code part)
But when compiled and executed on a Windows box it displays correctly, or even on a Linux box using Mesa lib.
So I'm wondering whether I'm doing something wrong or is it a drivers bug?
My friend's PC is a P4 2.6 C, Asus P4P800, GF2MX, Debian "stable", tried 44.96 and 43.63.
IIRC it was working correctly with the 41.91 on a P2 350, same Debian, GF2MX.
The thing is that it was just like the depth buffer was disabled. (see gl_mesh.cpp and gl_renderer.cpp for the OpenGL code part)
But when compiled and executed on a Windows box it displays correctly, or even on a Linux box using Mesa lib.
So I'm wondering whether I'm doing something wrong or is it a drivers bug?
My friend's PC is a P4 2.6 C, Asus P4P800, GF2MX, Debian "stable", tried 44.96 and 43.63.
IIRC it was working correctly with the 41.91 on a P2 350, same Debian, GF2MX.