Ther
01-08-2007, 04:19 AM
here's what i did: I made a complete game under Linux, using only cmath, cstdio, cstdlib and glut,gl,glu libraries, and it worked. Now, that I wanted to compile it for Windows(cause I need to post Windows-compatible ), I downloded DevCpp, installad the glut's devPak, setted the lib imports at linker parameters to: libopengl32.a libglu32.a libglut32.a . When I try to build my project, I receive Linker Errors like:
[Linker Error] undefined reference to 'glPixelStorei@8'
...
[Linker Error] undefined reference to 'glBitMap@28'
...
[Linker Error] undefined reference to wglGetCurrentContext
...
[Linker Error]undefined reference to 'SelectPalette@12'
...
etc
Some help ?
[Linker Error] undefined reference to 'glPixelStorei@8'
...
[Linker Error] undefined reference to 'glBitMap@28'
...
[Linker Error] undefined reference to wglGetCurrentContext
...
[Linker Error]undefined reference to 'SelectPalette@12'
...
etc
Some help ?