hejhopp
06-22-2002, 12:31 AM
hi,
When you use the zfail approch to render shadow volums and your light source get to close the poly, then the capped volume will collaps. How can I avoid that...????
I have read in nvidia docs that you are supposed to clip the volume some how, but I don't understand how? If somene could give me a hint I would apprichiate that http://www.opengl.org/discussion_boards/ubb/smile.gif
thanks,
When you use the zfail approch to render shadow volums and your light source get to close the poly, then the capped volume will collaps. How can I avoid that...????
I have read in nvidia docs that you are supposed to clip the volume some how, but I don't understand how? If somene could give me a hint I would apprichiate that http://www.opengl.org/discussion_boards/ubb/smile.gif
thanks,