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Fredy
03-28-2001, 10:40 AM
I want to start coding a game engine but i need some theory about engines. Where can i get some documents about that? Or should i take a look at some others engines like Crystal Space or Quake or what?

Sansus
03-29-2001, 01:59 AM
There's a good book called 3D Games written by Allan Watt and Fabio Policarpo that offers a very good approach for all techniques with the source code of a complete game engine (Fly3D). I have been reading that and it's very good.

Fredy
03-29-2001, 07:49 AM
Hey man thats a good idea http://www.opengl.org/discussion_boards/ubb/biggrin.gif, but i dont have
50 buggs http://www.opengl.org/discussion_boards/ubb/eek.gif . That is too much money. There must be a cheeper way.

[This message has been edited by Fredy (edited 03-29-2001).]

[This message has been edited by Fredy (edited 03-29-2001).]

Asshen Shugar
03-30-2001, 12:00 AM
No pain, no gain !!!
Buy the books dude ! Buy as much books as you can ! They're an invaluable reference !!!

stephenwilley
03-30-2001, 12:21 AM
Go to http://nehe.gamedev.net

This'll teach you OpenGL and some basic input skills.

Then go to http://www.gamedev.net and http://www.flipcode.com and just post millions of questions and look at tons of source code. A good engine to look at that has full source is the Titan engine; but only if you are confident with understanding C++. Even if you're not it'll probably help you with what you should be TRYING to understand

Hope it helps

Stephen