Fitz
08-14-2006, 01:08 AM
Hello I am trying to use an floating point FBO attachment for vertex texture fetch, this doc (http://download.nvidia.com/developer/Papers/2005/OpenGL_2.0/NVIDIA_OpenGL_2.0_Support.pdf)
says
"• While 1D and 2D texture targets for vertex textures are supported, the 3D, cube
map, and rectangle texture targets are not hardware accelerated for vertex
textures."
which I take to mean I must use power of 2.. and then says the exact opposite...
"These features are supported for hardware-accelerated vertex textures:
• All wrap modes for S and T including all the clamp modes, mirrored repeat, and
the three “mirror once then clamp” modes. Any legal border color is allowed.
• Level-of-detail (LOD) bias and min/max clamping.
• Non-power-of-two sizes for the texture image width and height."
Is it possible to use a power of 2 floating point texture with FBO or if that fails at none power of 2 floating point texture with VTF without it falling into software?
says
"• While 1D and 2D texture targets for vertex textures are supported, the 3D, cube
map, and rectangle texture targets are not hardware accelerated for vertex
textures."
which I take to mean I must use power of 2.. and then says the exact opposite...
"These features are supported for hardware-accelerated vertex textures:
• All wrap modes for S and T including all the clamp modes, mirrored repeat, and
the three “mirror once then clamp” modes. Any legal border color is allowed.
• Level-of-detail (LOD) bias and min/max clamping.
• Non-power-of-two sizes for the texture image width and height."
Is it possible to use a power of 2 floating point texture with FBO or if that fails at none power of 2 floating point texture with VTF without it falling into software?