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Dodger
01-03-2004, 01:36 PM
This may be something only one of the driver devs can answer, but here's the scoop. I'm currently generating occlusion querys for meshes at initialization time, and starting/ending the queries at runtime. This results in a fairly large number of occlusion query objects being persistent for the run time of the application - is there a penalty for this, or a 'break even' point, of where generating the query objects during runtime may be faster?

Thanks!