DimaS
03-12-2003, 09:01 PM
Hi! I have n-objects.Each object have list of
shadow volumes. One shadow volume per effected light. Lights can move and objects can move. all ok, BUT! if light leave object i need to destroy SV-buffer in object , and if light touch object i need to create SV-buffer for object. HOW HANDLE DYNAMIC FAST MEMORY ALLOCATIONS FOR THIS PROCESS IN REAL-TIME ? What do you think on this problem ?
I think J.C. in D3 slowe this problem ...
shadow volumes. One shadow volume per effected light. Lights can move and objects can move. all ok, BUT! if light leave object i need to destroy SV-buffer in object , and if light touch object i need to create SV-buffer for object. HOW HANDLE DYNAMIC FAST MEMORY ALLOCATIONS FOR THIS PROCESS IN REAL-TIME ? What do you think on this problem ?
I think J.C. in D3 slowe this problem ...