convict@large
11-07-2000, 11:12 AM
Hi all,
Just a quick note to say that I've updated my site http://www.therealitydysfunction.com/ with my latest project "PlanetView" and its demo .exe.
Whats really bugging me is that it is only managing 8-10 FPS on a P3 800 with a GeForce256, I thought GeForce cards where meant to be able to shift allot more than 250'000 polys before keeling over? Especially as its a static mesh I'm drawing using displaylists and GL_COMPILE I'd appreciate any helpful comments or suggestions about how to speed it up, theres no lighting code yet, no alpha, no textures just 250'000 polys being drawn in a display list using GL_TRIANGLES...
Cheers,
Convict@Large
Just a quick note to say that I've updated my site http://www.therealitydysfunction.com/ with my latest project "PlanetView" and its demo .exe.
Whats really bugging me is that it is only managing 8-10 FPS on a P3 800 with a GeForce256, I thought GeForce cards where meant to be able to shift allot more than 250'000 polys before keeling over? Especially as its a static mesh I'm drawing using displaylists and GL_COMPILE I'd appreciate any helpful comments or suggestions about how to speed it up, theres no lighting code yet, no alpha, no textures just 250'000 polys being drawn in a display list using GL_TRIANGLES...
Cheers,
Convict@Large