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Tzupy
11-17-2003, 02:25 AM
Hi,

I have a couple of questions about tesselation:
1) why the vertex pointer parameter in gluTessVertex has to be GLdouble[3]? I am defining my vertexes as structures
GLPointd{
double x;
double y;
double z;
}
The code works fine, same as with doubles, but I'm getting lots of compiler warnings, regarding the incompatible types...
2) is there a tesselation library that doesn't require double precision? I can't see why there is no float-based version.

Thank you.