View Full Version : Texture coord generation for generic mesh.

02-01-2004, 01:32 PM
I posted this topic in the Math forum, but go no answer. So I am going to ask here, if you will please allow me. I need to generate tex coords for a generic triangle mesh. I tried auto generation, with cube mapping, or sphere mapping but found it did not produce good results.

I came across an article by an individual who used Kohenen Neural Networks to generate both the faces/connectivity information and texture coords. But found only a brief explanation and no example code.

In his example, he took just the point data from the famous Stanford bunny and recreated the whole model + with correct tex coordinates.

Anyone have some ideas. A method for an approximation, even a crude one might work. Thanks in advance.

02-01-2004, 08:48 PM
Search for "mesh parameterization" or "texture atlas". Hoppe's group at Microsoft research has some papers that are reasonably easy to work off of.

02-02-2004, 08:52 AM
Thank you very much. This is precisely what I was looking for.