alucard
01-20-2004, 12:56 PM
I´m writing a simple 3d model, and loading the vertex with vbo.
I want to use multitexturing in my models,
I have used it with glMultiTexCoord2fARB before.
But now with all my vertex data in a vbo I think I need to use glTexCoordPointer.
But I can only load one texture with glTexCoordPointer.
Can anybody help?
I want to use multitexturing in my models,
I have used it with glMultiTexCoord2fARB before.
But now with all my vertex data in a vbo I think I need to use glTexCoordPointer.
But I can only load one texture with glTexCoordPointer.
Can anybody help?