ceenda
10-13-2000, 03:03 AM
It's a shame the moderators here have turned off IMG UBB Code. Why is that? It makes problems much easier to explain. http://www.opengl.org/discussion_boards/ubb/confused.gif
I am importing single mesh ASE files which are exported from MAX. When I use certain mapping modes some of the triangles disappear!
There doesn't seem to be a problem when using planar mapping and exporting from MAX. This may be because it is only exporting UV and not UVW corrdinate data.
Also, it seems that the 3D card drivers may another problem.
I thought a few screenshots might help.
Program importing a planar mapped object (Z-AXIS). http://www.cee.hw.ac.uk/~ceenda/pic1.jpg
Program importing a cylinder mapped object (X-AXIS). http://www.cee.hw.ac.uk/~ceenda/pic2.jpg
Program importing a cylinder mapped object (X-AXIS) using SGI's software renderer. http://www.cee.hw.ac.uk/~ceenda/pic2_software.jpg
Any ideas appreciated.
I am importing single mesh ASE files which are exported from MAX. When I use certain mapping modes some of the triangles disappear!
There doesn't seem to be a problem when using planar mapping and exporting from MAX. This may be because it is only exporting UV and not UVW corrdinate data.
Also, it seems that the 3D card drivers may another problem.
I thought a few screenshots might help.
Program importing a planar mapped object (Z-AXIS). http://www.cee.hw.ac.uk/~ceenda/pic1.jpg
Program importing a cylinder mapped object (X-AXIS). http://www.cee.hw.ac.uk/~ceenda/pic2.jpg
Program importing a cylinder mapped object (X-AXIS) using SGI's software renderer. http://www.cee.hw.ac.uk/~ceenda/pic2_software.jpg
Any ideas appreciated.