henniman
10-28-2005, 07:46 AM
Hi everybody,
i have an application, that extensively uses
- fbos
- non-pot textures
- fragmentshaders
i develop under gf 6800 go, and occasionally test under ati 9700. today i tested my app using a geforce 5900 (no ultra whatever) and the speed dropped down to 3 fps. the machines have dual xeon (!) and run at 50% each cpu. normaly the app does not use more than 2% cpu in idle mode.
i tried several drivers:
77.74
78.01
81.(35?)
but the app was still crawling. do the gf 5900
render non-pot textures in software? but they always supported texturerect ??
i cannot install my debuggers on these machines, so thank you for any hint,
hendrik
i have an application, that extensively uses
- fbos
- non-pot textures
- fragmentshaders
i develop under gf 6800 go, and occasionally test under ati 9700. today i tested my app using a geforce 5900 (no ultra whatever) and the speed dropped down to 3 fps. the machines have dual xeon (!) and run at 50% each cpu. normaly the app does not use more than 2% cpu in idle mode.
i tried several drivers:
77.74
78.01
81.(35?)
but the app was still crawling. do the gf 5900
render non-pot textures in software? but they always supported texturerect ??
i cannot install my debuggers on these machines, so thank you for any hint,
hendrik