PDA

View Full Version : Mesh-deformation skeleton



ver2vin
11-28-2000, 04:43 AM
Hi every one.
Well, have you any tip about building a mesh-deformation skeleton ? ( i.e. a skeleton linked to a triangular mesh which is deformed when the skeleton move )
I've spend so much time looking around for that, but I've found nothing... :<
Bye

jc
11-28-2000, 06:18 AM
If you find some intereting link, would you please send it to me ????

Thx. (i'll send you a link if i find one)

El Jefe
11-28-2000, 07:26 AM
Not sure how good this is, but here is one link I found:
http://www.darwin3d.com/gdm1998.htm#gdm0598

paolom
11-29-2000, 12:31 AM
Also,
http://www.darwin3d.com/gdm1999.htm#gdm1099

ver2vin
11-29-2000, 05:48 AM
The fisrt link is exactly what I was looking for, I gonna take lake to the src, but the picture look nice...
Thanks guy...c u soon

El Jefe
11-29-2000, 07:00 AM
Hmm, are you sure the second link isn't the one you want? I mean, when I followed the second link, it jumped me to some Blob Modeling thing ( Nov 1999 )...but if you go down one month, to Oct 1999, they have a full body mesh and it looks like they have a skeletal system for deformation. Anyway, don't discount that one...it might be helpful.

Good luck.

ver2vin
11-30-2000, 12:14 AM
excuse me, that's right, the second topic was in fact very good... I made a mistake the fist time I had a look on it, but you're right, it's pretty useful. In fact, the whole site is cool...