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04-20-2002, 01:27 PM
Hi,
Can anyone suggest the fastest methond for drawing Marching cubes derived triangles?
To clarify: geometry is as GL_TRIANGLES, and changes every frame... is it worth creating a display list for every frame or is this going to cost me more that immediate mode drawing? - Also Is it possible to do vertex arrays with a dynamic number of elements? - as the triangle count varies frame to frame also....
Thanks.
Can anyone suggest the fastest methond for drawing Marching cubes derived triangles?
To clarify: geometry is as GL_TRIANGLES, and changes every frame... is it worth creating a display list for every frame or is this going to cost me more that immediate mode drawing? - Also Is it possible to do vertex arrays with a dynamic number of elements? - as the triangle count varies frame to frame also....
Thanks.