Alexpardus
01-08-2006, 06:25 AM
Hi!
I am trying to use multiple PBuffers (in WinXP), but they seem to interfere with each other.
1. Do I have to supply a different HDC for wglCreatePbufferARB() each time I create another PBuffer?
2. Why do I have to supply an HDC at all? I mean, PBuffers are meant for off-screen rendering in the first place.
3. If I need multiple PBuffers and I must give a different HDC each time, is there a way to create those HDCs without constructing multiple dummy windows?
Thanks!
I am trying to use multiple PBuffers (in WinXP), but they seem to interfere with each other.
1. Do I have to supply a different HDC for wglCreatePbufferARB() each time I create another PBuffer?
2. Why do I have to supply an HDC at all? I mean, PBuffers are meant for off-screen rendering in the first place.
3. If I need multiple PBuffers and I must give a different HDC each time, is there a way to create those HDCs without constructing multiple dummy windows?
Thanks!