olmeca
03-06-2007, 06:35 AM
Hi,
I just wondered, in which situations early-Z would provide best results (regarding speed)
1. Computationally inexpensive fragment shader - multipass
2. Computationally expensive fragment shader - in a single pass algorithm?
thanks in advance,
Benjamin
I just wondered, in which situations early-Z would provide best results (regarding speed)
1. Computationally inexpensive fragment shader - multipass
2. Computationally expensive fragment shader - in a single pass algorithm?
thanks in advance,
Benjamin