View Full Version : Direct X (they forced me to use it!)
mwanderson
03-01-2001, 02:25 PM
The company I work for is looking at XBox development and has asked use to throw together a direct x maya scene render, I was wondering if you guys know any really good direct x development sites, discussion lists, irc, etc. I feel like they are forcing use to drive in reverse, but oh - well gotta pay the bills.
I don't have any good site for Directx, but Nvidia has promised opengl on the xbox...
mcraighead
03-01-2001, 03:44 PM
We haven't promised anything of the sort. Microsoft is responsible for _all_ of the XBox software, including development tools. OpenGL on XBox would surely be possible, but if you want it, you will have to lobby Microsoft for it.
- Matt
oh. Ok. Thanks for pointing that out.
I actually read that from a John Carmack interview a long time ago, but of course he didn't not say promise. He said something like suppose to.
I just thought it totally logical so I just assumed you would do it.
JasonM [ATI]
03-01-2001, 10:15 PM
This is really THE DirectX mailing list: http://discuss.microsoft.com/archives/DIRECTXDEV.html .
-Jason
First of all kick your boss' ass! :D
Then surf to http://www.spinningkids.org/umine, there are some links to DirectX tutorials, of course in the coding tutorials page.
And remember DirectIctus suxx...
rIO.sK http://www.spinningkids.org
For mcraighead: wich is the right way to contact microsoft and ask OpenGL support on XBox ?
I think there is a some sort of "XBox project administrator" at MS.
Just to show how many ppl want OGL on the box ...
rIO.sK
from micheal abrash now working for microsoft
" via a version of DirectX 8 optimized and extended to support every feature of Xbox. For those who prefer OpenGL, NVIDIA will provide a fully Xbox-enhanced version."
http://www.ddj.com/articles/2000/0008/0008a/0008a.htm?topic=graphics
have they gone and done the dirty again
holocaust
03-02-2001, 05:31 AM
Gorg :
Nvidia has promised opengl on the xbox...
mcraighead:
We haven't promised anything of the sort
zed:
from micheal abrash now working for microsoft
" via a version of DirectX 8 optimized and extended to support every feature of Xbox. For those who prefer OpenGL, NVIDIA will provide a fully Xbox-enhanced version."
Well mcraighead can you explain this ? ;)
mcraighead
03-02-2001, 06:09 AM
What Abrash said there is not true.
I have no idea who at MS is responsible for this stuff. XBox is definitely not my specialty.
- Matt
JyrkiHoisko
03-02-2001, 04:42 PM
Originally posted by mcraighead:
What Abrash said there is not true.
I have no idea who at MS is responsible for this stuff. XBox is definitely not my specialty.
- Matt
I wonder why MS would implement OpenGL themselves. Having something proprietary like directx is owning a _Control Point_ in the business. OpenGL is open, so it's not a control point. MS can dictate what ever is related to DirectX. And everybody has to listen to them. Even Nvidia. In the future, I suppose, that Nvidia will be completely controlled by MS what comes to directx. Nvidia & ATI will have to fight each other, but MS makes the profit by implementing the "graphics OS" and not having to fight anybody! that's business, dudes... I suppose that's why MS don't like opengl
-J.
Something amusing I noticed: You know how Visual C++ 6.0 will pop up a little text box that lists arguments when you start typing a function argument list?
Notice that this won't happen for OGL functions, despite the fact that they ARE in the MS documentation. You know that's probably a special case in their code so they had to go out of their way for it.
-- Zeno
masterpoi
03-03-2001, 12:39 AM
http://www.mr-gamemaker.com
Deiussum
03-03-2001, 06:26 PM
Originally posted by Zeno:
Something amusing I noticed: You know how Visual C++ 6.0 will pop up a little text box that lists arguments when you start typing a function argument list?
Notice that this won't happen for OGL functions, despite the fact that they ARE in the MS documentation. You know that's probably a special case in their code so they had to go out of their way for it.
-- Zeno
Heheh, the autocomplete stuff doesn't work for DirectX either. At least not for me. I've noticed that for other APIs as well, though I can't think of any others specifically at the moment.
Its too bad if there won't be GL option for X-Box. Granted, i like DX8's True Render-To-Texture feature (primarily to have a 640x480 TV Out w/ 512x512 ShadowMap...although pbuffers will handle that i suppose), but there is simply no RegisterCombiner extension for DX8 and if you build your 'pixel shaders' on the fly, DX8 can't handle that dynamically per object- Dynamically building the pixel-passes delivers some enormous visual capabilities:: LOD pixel-rendering, realtime alterations of surface geometry, and infinite zoom-in.
Is there anything that we can do? Send a letter to Abrash?
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