yossi
12-06-2000, 09:55 PM
I define a texture object (of the type paletted texture) and trying to use it with glBindTexture but see garbage. What can be the reason for that? I define the texture object in a display list and using that object name in a new display list that replace the old one (in which the object was defined). Is this might be the reason? doe's a texture object still valid after deleting the display list in which it was defined?
Is there any limitation using texture objects in display lists?
Many thanks,
Yossi
Is there any limitation using texture objects in display lists?
Many thanks,
Yossi