pleopard
09-04-2002, 07:33 PM
I have a texturing problem with the junction of a textured quad (representing water) and my terrain mesh. It looks like the quad is jumping around ... I am sure that many of you have had this problem and have found work arounds for it but I haven't searched this site for other threads like this because I didn't quite know what to search for so ...
How do the big boyz fix dis prob?
I prepared an AVI (3.6Mb) demonstrating the problem ... Any help would be appreciated so thanks in advance!
http://www.magnacom-inc.com/pleopard/flaking.avi
How do the big boyz fix dis prob?
I prepared an AVI (3.6Mb) demonstrating the problem ... Any help would be appreciated so thanks in advance!
http://www.magnacom-inc.com/pleopard/flaking.avi