eckiller
05-04-2000, 06:45 PM
Hi,
if you go:
EnableTexturePointer()
EnableVertexPointer()
setvertexpointer(vert)
settexpointer(tex)
glDrawElements(..., indices);
do vert and tex have to be the same number of elements?
Thanks
P.S. I know its not proper syntax http://www.opengl.org/discussion_boards/ubb/smile.gif
if you go:
EnableTexturePointer()
EnableVertexPointer()
setvertexpointer(vert)
settexpointer(tex)
glDrawElements(..., indices);
do vert and tex have to be the same number of elements?
Thanks
P.S. I know its not proper syntax http://www.opengl.org/discussion_boards/ubb/smile.gif