Blaze
08-05-2000, 02:58 PM
How is the bulletholes, burns and tags in half-life(could be ut or q3) applied to walls?
Is it just a alpha blended quad thats a bit offset, and if it is, how do they avoid zbuffer errors?
Is it just a alpha blended quad thats a bit offset, and if it is, how do they avoid zbuffer errors?