Nutty
03-19-2001, 04:29 AM
I just did a little OpenGL demo on S3TC implementation, and the effects that DXT1, DXT3, and DXT5 have on the alpha channel.
According to Nvidia's nvOpenGLspecs-01.pdf file, DXT3 uses 64bits of UNcompressed alpha per 4x4 texel block, and DXT5 uses 64bits of compressed alpha per 4x4 texel block.
How come then my demo shows that DXT5 has much better alpha quality than DXT3?
Or is this a printing error.. or is it a bug in my app?
can't seem to see any.
it's at www.nutty.org (http://www.nutty.org) if anyone cares..
According to Nvidia's nvOpenGLspecs-01.pdf file, DXT3 uses 64bits of UNcompressed alpha per 4x4 texel block, and DXT5 uses 64bits of compressed alpha per 4x4 texel block.
How come then my demo shows that DXT5 has much better alpha quality than DXT3?
Or is this a printing error.. or is it a bug in my app?
can't seem to see any.
it's at www.nutty.org (http://www.nutty.org) if anyone cares..