josiph
11-19-2003, 05:19 AM
Hi,
i used a hidden window for rendering and reading of color & depth buffers - glReadPixels. This has worked fine by the 256 colors mode (NVIDIA GeForce4 MX440).
problem is with the 16, 32-bit colors modes. the hidden window is not affected by drawing to it anymore. is there a way how to force opengl to draw to hidden windows?
i created a pbuffer, but i did not succeed with that - look at the topic "PBuffer - depth component".
would anybody help me?
greetings,
josiph
i used a hidden window for rendering and reading of color & depth buffers - glReadPixels. This has worked fine by the 256 colors mode (NVIDIA GeForce4 MX440).
problem is with the 16, 32-bit colors modes. the hidden window is not affected by drawing to it anymore. is there a way how to force opengl to draw to hidden windows?
i created a pbuffer, but i did not succeed with that - look at the topic "PBuffer - depth component".
would anybody help me?
greetings,
josiph