Ozz
08-15-2000, 11:00 AM
I am currently working on an Ocean simulator and believe that procedural texture generation will be the most realistic method the represent the surface, as done in WaterFX :
www.3dpipeline.com (http://www.3dpipeline.com)
Has anyone worked on something similar who could offer advice, or recommend resources/examples?
Thanks in advance,
www.3dpipeline.com (http://www.3dpipeline.com)
Has anyone worked on something similar who could offer advice, or recommend resources/examples?
Thanks in advance,