Humble_1
02-13-2003, 09:27 AM
I think I might just be having a brain hiccup. Here痴 my question:
I知 writing a 3D application and I知 trying to figure out how to choose the ideal pixel size of a bitmap to use for level 0 mip mapping. The problem is that I知 not exactly sure how to match the size of a texture to fit the size of a polygon. I want to be able to do a close zoom up of the textured polygon, with minimal blur.
Is it as simple as a 256x256 "unit" polygon requires a 256x256 pixel bitmap?
Thanks.
I知 writing a 3D application and I知 trying to figure out how to choose the ideal pixel size of a bitmap to use for level 0 mip mapping. The problem is that I知 not exactly sure how to match the size of a texture to fit the size of a polygon. I want to be able to do a close zoom up of the textured polygon, with minimal blur.
Is it as simple as a 256x256 "unit" polygon requires a 256x256 pixel bitmap?
Thanks.