gaoyakun
03-21-2004, 09:27 PM
I'm using ATI radeon 9200 SE.
When drawing primitives using GL_LINE(wireframe mode),glDrawElement call will crash. I runs fine when I simply comment out the glPolygonMode(GL_FRONT_AND_BACK, GL_LINE). The problem didn't occured on NV card. Would this be a Driver's BUG?
Another question:
Using VBO with GL_DYNAMIC_DRAW_ARB, I dynamically filled the buffer with several datas every frame, the FPS will going down from 500(using non-vbo vertex buffer) to 20. DevPartner tell me glUnmapBufferARB/glMapBufferARB taked too much time. Will this be problem in my code or display driver?
When drawing primitives using GL_LINE(wireframe mode),glDrawElement call will crash. I runs fine when I simply comment out the glPolygonMode(GL_FRONT_AND_BACK, GL_LINE). The problem didn't occured on NV card. Would this be a Driver's BUG?
Another question:
Using VBO with GL_DYNAMIC_DRAW_ARB, I dynamically filled the buffer with several datas every frame, the FPS will going down from 500(using non-vbo vertex buffer) to 20. DevPartner tell me glUnmapBufferARB/glMapBufferARB taked too much time. Will this be problem in my code or display driver?