bonzaj
03-14-2003, 12:14 AM
Hello this is my first post.
I've got three questions for now.
1. I must perform such combination using only ARB_texture_env_combine
in one pass, and the textures haven,t got alpha channel.
((( (a*Ct1) + b*Ct2 ) * c*Ct3 ) * Cf)
where a,b,c are constant floats from 0 to 1.
I'm modulating with primary color in the end.
If it is possible please write me a code for this pattern.
2. Is it possible to perform dot3 bumpmapping and modulate it with
fragment (calculated by lightning equations) color in one pass. I
assume that we must use Color buffer for storing LightPos, what with
the GL_LIGHTING then ???.
3. This question is similar to the one above. Is it possible to
perform multilight dot3 bumpmapping in one pass????.
Thanks for replaying.
Bonzaj
I've got three questions for now.
1. I must perform such combination using only ARB_texture_env_combine
in one pass, and the textures haven,t got alpha channel.
((( (a*Ct1) + b*Ct2 ) * c*Ct3 ) * Cf)
where a,b,c are constant floats from 0 to 1.
I'm modulating with primary color in the end.
If it is possible please write me a code for this pattern.
2. Is it possible to perform dot3 bumpmapping and modulate it with
fragment (calculated by lightning equations) color in one pass. I
assume that we must use Color buffer for storing LightPos, what with
the GL_LIGHTING then ???.
3. This question is similar to the one above. Is it possible to
perform multilight dot3 bumpmapping in one pass????.
Thanks for replaying.
Bonzaj