hoshi55
05-15-2001, 12:03 PM
i also posted this in the beginnerīs forum but itīs not quite a beginnerīs topic:
i think this is a bit of a non-trivial problem:
iīve got a scene with several objects that represent light sources, like headlights etc. these are not actually openGL light sources, i just bright cubes or whatever. what i want to do is lay a halo effect on each of these *light sources*: you see this in various games, like you would have a star-shaped flare emitted by a carīs brake lights, streetlights, etc.. can also be seen in the N64 game "Perfect Dark" quite frequently
basically, i only need to draw a semi-transparent bitmap overlaid on each lightsource. the problem is, how do i determine where the sources (and IF) they are actually drawn? i must only draw the halo if a lightsource is visible otherwise it looks wrong.
basically, itīs the same problem as with a lens flare, you want to know when to draw the flare because the light source is visible, and when to omit it.
iīve got one approach, but am not sure whether this might work:
* set a certain value in the stencil buffer if a lightsource is drawn
* set another value if anything else is drawn
* finally, check where there are "source" values in the stencil buffer and draw the halos there.
this might be very slow since i need to directly access the stencil buffer that way.
has anyone some experience with haloing / lens flares, or knows a good net resource?
regards
eik
i think this is a bit of a non-trivial problem:
iīve got a scene with several objects that represent light sources, like headlights etc. these are not actually openGL light sources, i just bright cubes or whatever. what i want to do is lay a halo effect on each of these *light sources*: you see this in various games, like you would have a star-shaped flare emitted by a carīs brake lights, streetlights, etc.. can also be seen in the N64 game "Perfect Dark" quite frequently
basically, i only need to draw a semi-transparent bitmap overlaid on each lightsource. the problem is, how do i determine where the sources (and IF) they are actually drawn? i must only draw the halo if a lightsource is visible otherwise it looks wrong.
basically, itīs the same problem as with a lens flare, you want to know when to draw the flare because the light source is visible, and when to omit it.
iīve got one approach, but am not sure whether this might work:
* set a certain value in the stencil buffer if a lightsource is drawn
* set another value if anything else is drawn
* finally, check where there are "source" values in the stencil buffer and draw the halos there.
this might be very slow since i need to directly access the stencil buffer that way.
has anyone some experience with haloing / lens flares, or knows a good net resource?
regards
eik