grunt123
12-09-2003, 05:33 PM
is it possible to do the following?
glbindbuffer(..., vertex_array)
glbufferdata(...,NULL,...)
void *vamapper = glmapbuffer(...)
glbindbuffer(..., texture_array)
glbufferdata(...,NULL,...)
void *tamapper = glmapbuffer(...)
...// copying data into vbo
glunmapbuffer(...)
glbindbuffer(..., vertex_array)
glbufferdata(...,NULL,...)
void *vamapper = glmapbuffer(...)
glbindbuffer(..., texture_array)
glbufferdata(...,NULL,...)
void *tamapper = glmapbuffer(...)
...// copying data into vbo
glunmapbuffer(...)