RussianMax
11-09-2000, 10:48 PM
I downloaded new Detonator 7.17.
These drivers are not official,
they support VERTEX_PROGRAM_NV extension.
I implemented per-vertex-Mandelbrot
algorithm from nVidia presentation.
But these shaders seems to be software:
1.) Then I store data in RAM, I get
~0.5 M vertex per second
2.) With
wglAllocateMemoryNV((sizeof(mesh 0.0f,0.0f,1.0f);
glVertexArrayRangeNV(sizeof(mesh), Mesh);
I got only 0.2 M VPS.
PS.Plese excuse my poor English..
[This message has been edited by RussianMax (edited 11-10-2000).]
These drivers are not official,
they support VERTEX_PROGRAM_NV extension.
I implemented per-vertex-Mandelbrot
algorithm from nVidia presentation.
But these shaders seems to be software:
1.) Then I store data in RAM, I get
~0.5 M vertex per second
2.) With
wglAllocateMemoryNV((sizeof(mesh 0.0f,0.0f,1.0f);
glVertexArrayRangeNV(sizeof(mesh), Mesh);
I got only 0.2 M VPS.
PS.Plese excuse my poor English..
[This message has been edited by RussianMax (edited 11-10-2000).]