View Full Version : PBuffer with mipmaps
game_cy
07-31-2003, 02:28 AM
Hi all,
has anyone implemented pbufer with mipmaps?
is it possible? ..
Pbuffers alone does not support mipmaps (it's like asking if the front buffer supports mipmapping).
In the better chance you're asking for render-texture-to-pbuffer with mipmaps, it is possible but right now I don't remember exaclty how this works.
Quite sure your pbuffer must have a render-to-texture enabled pixel format.
Maybe it needs to support mipmaps but i'm not sure.
If you have automipmapping I guess mipmap will be generated every time you bind the pbuffer to a texture.
If you don't have this... ugh - suddendly this becomes pretty ugly.
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