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wizmac
04-27-2002, 11:00 AM
My project requires clipping geometry using software and then passing the results to be clipped by opengl by the same frustum planes.
The problems is that clip planes used in software part may not exactly coincide with that of opengl specified by glFrustum, and hence undesirable results are expected.
Is there any way to obtain the parameters of frustum planes in opengl?