metric
08-11-2006, 01:13 AM
Greetings,
I was wondering if there exists a mechanism
by which I can manipulate data stored in a texture
buffer analagous to how vertex arrays work?
I have a texture that changes dynamically and
I have to upload it every time it changes.
Obviously this is not good practice.
Im writing this for pretty old systems, so
shaders and such are out of the question.
Any suggestions appreciated.
Thanks,
Metric
I was wondering if there exists a mechanism
by which I can manipulate data stored in a texture
buffer analagous to how vertex arrays work?
I have a texture that changes dynamically and
I have to upload it every time it changes.
Obviously this is not good practice.
Im writing this for pretty old systems, so
shaders and such are out of the question.
Any suggestions appreciated.
Thanks,
Metric