efx
08-26-2000, 08:50 AM
ok.. i know that this is not an easy topic..
but i've read hundreds of posts.. and i've seen not much talking about animation
3dsmax alows the easy use of biped for character model animation.. the thing is..
its easy to put the model in an tiny window..with out animation..
but read the .bpi file from max? ... using the work done in 3dsmax for animating the arms legs etc.. for the opengl app?
anybody out there with experience with this?
even if there is another way.. or is it possible to get the animation stuff from some max exporter available?
thanks
efx
but i've read hundreds of posts.. and i've seen not much talking about animation
3dsmax alows the easy use of biped for character model animation.. the thing is..
its easy to put the model in an tiny window..with out animation..
but read the .bpi file from max? ... using the work done in 3dsmax for animating the arms legs etc.. for the opengl app?
anybody out there with experience with this?
even if there is another way.. or is it possible to get the animation stuff from some max exporter available?
thanks
efx