Groovounet
02-07-2007, 08:43 AM
Hello,
I'm developping a plug-in for Maya and I need to see the Maya objects on my plug-in. These objects are renderer with OpenGL on my software but if I move the object on my plug-in or on Maya I have to see on both software the displacement.
I have lot of issues so I do some context copies using several OpenGL contexts... but I'am not sure It's the right way to do.
The Maya SDK returns its OpenGL context and I think that a better way whould be to use this context on my plug in but is it possible? I think it is because Maya manages the sync but maybe there are others issues...
Second question: Now I try adapt my plug in on MacOS X, is there any equivalent function to wglShareList or what the method to share the display list and texture on MacOS X.
Cheer
I'm developping a plug-in for Maya and I need to see the Maya objects on my plug-in. These objects are renderer with OpenGL on my software but if I move the object on my plug-in or on Maya I have to see on both software the displacement.
I have lot of issues so I do some context copies using several OpenGL contexts... but I'am not sure It's the right way to do.
The Maya SDK returns its OpenGL context and I think that a better way whould be to use this context on my plug in but is it possible? I think it is because Maya manages the sync but maybe there are others issues...
Second question: Now I try adapt my plug in on MacOS X, is there any equivalent function to wglShareList or what the method to share the display list and texture on MacOS X.
Cheer