TopsceneGuy
10-18-2007, 12:20 PM
I've found extension header files that define OGL 2.0 constants, e.g.
#define GL_POINT_SPRITE 0x8861
Is there a master document that specifies that GL_POINT_SPRITE must be 0x8661? I didn't see anything in the OGL 2.0 spec. How do vendors agree on a particular hex value?
Thanks.
#define GL_POINT_SPRITE 0x8861
Is there a master document that specifies that GL_POINT_SPRITE must be 0x8661? I didn't see anything in the OGL 2.0 spec. How do vendors agree on a particular hex value?
Thanks.