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View Full Version : Will the modelview matrix alter texgen planes?



halo
02-14-2007, 03:09 PM
I am rendering a projected texture.

If I set up the texgen planes, will subsequent calls to glPushMatrix (using the modelviewmatrix) alter the texgen planes? I mean, can I set up the texgen planes, then render all my models, or do I have to transform the texgen planes to local space for each model?